The Sundew An Impactful Cyberpunk Adventure Game

Author

Categories

Share

Historically, point-and-click-focused adventure games were prevalent in the gaming business. After The Secret of Monkey Island and Myst dominated the game market, the popularity of the genre rapidly declined. The Sundew by Agn├Ęs Vuillaume is the latest illustration of the fact that conventional adventure games have been given a second shot by the independent movement.

Anna Isobe, a cyborg police officer, is the protagonist of The Sundew, a 2054 Japanese novel set in Shibukawa. Although it is set in a post-apocalyptic world where cyborgs were once considered the future of humanity, they have been marginalised in favour of traditional robotic weaponry and drones. Despite this, Anna’s investigations take her to some quite ominous locales, and she possesses very useful talents.

Design-wise, The Sundew is a conventional point-and-click adventure game. Anna traverses several locations for the purpose of solving logic puzzles, collecting everything in her route and conversing with everyone she encounters. The Sundew avoids the infamously tough riddles that plagued the genre in the past, such as those in the King’s Quest series, by assigning each object a distinct function.

Now that the game’s point-and-click capabilities have been increased, players will have the ability to solve plot-related, difficult riddles. In addition to altering gameplay, Anna’s cybernetic implants contribute to The Sundew’s cyberpunk atmosphere throughout its whole. However, its more expansive components demonstrate how exciting this may have been, in part owing to the limitations imposed by the genre.

With its retro-inspired spritework, The Sundew is also graphically successful, echoing both classic adventure games and renowned cyberpunk literature. The Sundew is spot-on when it comes to cyberpunk: it demonstrates that it is possible to go far in darkening the palette and creating dismal situations. The game’s grim, dirty, chaotic, and corrupt setting should resemble that of Blade Runner 2049.

The tale contains references to cyberpunk classics such as Neuromancer, which complements the game’s cyberpunk image. Focusing on automation and artificial intelligence is a component of the Sundew’s investigation of the effects of technology advancement without respect for human welfare. The Sundew, like fellow cyberpunk jewel Disjunction, is a quick experience that meets its goals and does not overstay its welcome, making it an ideal length for an independent game.

A few references to the genre’s older masterpieces, such as The Secret of Monkey Island, may be recognisable to fans of the genre. Depending on the player’s enjoyment of references, this might be both sweet and annoying. The Sundew does not rely on pastiches of other games since its story and likeable protagonist are sufficient to carry it ahead.

Obviously, the Sundew is not perfect. On the Switch, the controls can be a bit abrupt, but on the PC, things are likely to operate more smoothly. Although patience is a virtue in point-and-click games, a few of the quick-hint buttons for highlighting interactable elements are not as obvious as they should be.

The Sundew contains sufficient difficult puzzles and exciting story twists to keep players on the edge of their seats for the length of the game. One-man band? Even more astonishing when considering the calibre of this game.

Author

Share